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QuickDraw 3D RAVE / QuickDraw 3D RAVE Reference


Application-Defined Routines

This section describes the routines you might need to define to add a new drawing engine to the QuickDraw 3D Acceleration Layer.

Note
See "Writing a Drawing Engine," beginning on page 1-23 for step-by-step details on writing a drawing engine.
This section also describes the notice method you might need to define to have your application receive notices when certain events occur. See "Notice Methods" (page 1-147) for details.


Subtopics
Public Draw Context Methods
Private Draw Context Methods
Color Lookup Table Methods
Texture and Bitmap Methods
Method Reporting Methods
Notice Methods

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© Apple Computer, Inc.
28 AUG 1996