Application-Defined Routines
This section describes the routines you might need to define to add a new drawing engine to the QuickDraw 3D Acceleration Layer.
This section also describes the notice method you might need to define to have your application receive notices when certain events occur. See "Notice Methods" (page 1-147) for details.
- Note
- See "Writing a Drawing Engine," beginning on page 1-23 for step-by-step details on writing a drawing engine.
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Subtopics
- Public Draw Context Methods
- Private Draw Context Methods
- Color Lookup Table Methods
- Texture and Bitmap Methods
- Method Reporting Methods
- Notice Methods